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JPdoodler

6 Game Reviews

2 w/ Responses

After seeing all the little gameplay clips on twitter over the months, it felt really good to see the project finalized and to get to play it! Glad you held onto it for after the jam, because something of this scale would have been pretty much impossible to achieve in so little time for a solo dev.

Very charming artstyle/animations and solid level design. The character interactions were a neat touch as well. Difficulty ramped up at a pretty good pace, so even when i kept losing to a certain part, i never felt too frustrated. I liked the air parry mechanic and how you could use it to do some neat shortcuts with the extra jump it gives you. The bosses were a very high point for me; it's just fun to avoid their attacks.

The only problem i ran into was a random game crash during the final boss (i played on the itch.io version), but other than there's really nothing i can complain about. Congrats!

During my first session i was rather confused on what to do (though, i do get easily confused with text heavy tutorials). However, after experimenting for a couple rounds, the game became very intuitive, and getting further felt rewarding.

This game has a ton of charm. The simple and cute visuals of the characters and backgrounds contrast very nicely with the intense atmosphere and nature of the game in a really twisted way that i love.
The way you need to constantly manage your inventory in two different gameplay segments, and the way the game transitions between these two is simply awesome.

The game is difficult, yea, but i think it works on it's favor, making this a trully cruel world with no room for mistakes. I only managed to get through half of the whole thing, but i plan on revisiting it in the near future (maybe i will get to send that screenshot one day hehe)
Very polished game, especially for a solo developer. Congrats and best of luck on future projects :)

Stopsignal responds:

Thank you so much for the review!! I am glad you liked it! I wanted to make this horrible, kill-or-be-killed world, where having a gun would have the importance guns have. The concept evolved a lot from there, but i think its DNA it's still influencing the game in a strong way.
Having seen the movie The Road recently and playing lots of Stalker kinda made this idea start going big in my head.
Anyways, thank you so much for the nice comments! Also, your art is sick, keep at it!!
Saludos!

This game might be difficult, but that's exactly why mastering it's mechanics makes this one of the most satisying platformers i've played on this site!

Taking time to learn how to use the bombs and managing to get to the end of a difficult stage was super gratifying (which was also thanks to the way the levels fully explored how you could use the tools you are given with)

Haven't gotten around the bonus stuff yet, but still this is a 5/5 for me

Edit: just beat Gallion Bertha and wow! Just as great as the core game (obviously more challenging). The encounter on the last level was a really nice surprise (kinda wished it had it's own theme haha)

saantonandre responds:

I'm happy to know of players getting a rewarding experience through the harsh learning curve :)
thanks!

this game is fun af and im heavily addicted to it, help

also beat your score D-SuN lolll take that (good art btw)

(edit: he beat my score again 😔)

Extremely fun and charming.The concept is original and very well executed.

As a fan of Nuclear Throne, i can tell how the devs and artist took a lot of inspiration from it, but put their own unique spin into it (also didn't expect that Y.V. cameo, that was a really nice surprise)

Congrats to the team :)

Swag

jelly dripping from my head and that's ok

Age 24, Male

Animation Student

Portugal

Joined on 2/22/21

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